Mikhail Bessmeltsev - Université de Montréal
Oct. 24, 2025, 2:30 p.m. - Oct. 24, 2025, 3:30 p.m.
ENGMD 279
Hosted by: Paul Kry
Alongside typical geometry that we mostly know how to process --- such as point clouds sampled from surfaces, meshes, or implicits --- there exists weird geometry: polygon soups, point clouds with samples inside objects, 3D sketches with disconnected strokes and overdrawing. Although these kinds of representations are not rare, they turn geometry processing (e.g., reconstructing surfaces, orienting normals, testing whether a point is inside) into a nightmare, as none of the standard methods work. In this talk, I will discuss some of our published and unpublished efforts to enable geometry processing on such weird geometry.
Mikhail Bessmeltsev is an associate professor in the Department of Computer Science and Operations Research at the Université de Montréal, where he leads the geometry processing group. With a background in applied mathematics, he received his Ph.D. in Computer Science from University of British Columbia, followed by a postdoctoral assignment at the Massachusetts Institute of Technology. His group aims to create new tools for artists and designers, professionals and hobbyists alike, by improving modern geometry processing and animation.